CBBE SSE" and "Vanilla -> CBBE SSE". Select the project: SE 3BBB Amazing.osp. Todays lesson is mighty important remember, Bullwinkle-is-a-dope... Oh, wait! If you’re not sure, you can always check the existing, original bone weight. Use brush size a little bigger than the breast size. When logged in, you can choose up to 12 games that will be displayed as favourites in this menu. Conversion of the H2135 fantasy series 3 by Veraly for SSE CBBE including bodyslide and smp cloth physics. I switched from CBBE a year ago and haven't looked back. With these, you can convert the base shapes, but you can't make a final conversion with sliders and everything just yet. Use this if you want it least affected. Log in to view your list of favourite games. - Other way is to reshape manually using various brushes. 7. (it will turn dark). - Generally, the bones involved are Pelvis and Thigh in short skirt. - Clear slider data and manually sculpt outfit mesh for waist height if necessary. This is particularly useful for outfit with high collar. IMPORTANT: make sure the slots match for nif and plugin. This page was last edited on 27 May 2019, at 12:36. If not, right click on it, and choose Edit, then choose Enable. 6. Do not highlight the reference (green). Spoiler NeOniq wrote: Hi, TheBlazeKing! Choose CBBE Body. The plugin is ESPFE so it will not take a slot in your load order. - Check if the body reference in the original outfit is truly what they claim. I installed one called HDT SMP but there is no effect. Go back to the Meshes tab, right click on the meshes and copy bone weights. This will automatically replace the hands reference. Remove CBBE Bodies. Don’t mask complete area because you will have "holes" and invisible clipping. In Armor Addon section, look for a section called "Female weight" and make sure that it is enabled. Outfit/Mesh: From File. :thumbsup: Youre very welcome NeOniq (don’t save only), CalienteTools      BodySlide            ShapeData            SliderGroups            SliderSets meshes textures modproject.esp, https://wiki.nexusmods.com/index.php?title=Converting_outfits_to_SSE_CBBE_BodySlide&oldid=58078. is there any mod for clothing physics in Skyrim SE. Name it what you want. - Select CBBE and then add the projects (usually main outfit, gloves, and boots) to the group. Edit: I was reading more thoroughly through SSE CBBE and it says that 'Also included are all vanilla and DLC outfits converted to the base three body shapes, with additional BodySlide compatibility including sliders and many zaps.' Hello everyone! The outfit was Fixed by myself. Would there be a way to get the NPCs to use the curvy preset? Use this to avoid clipping. PC SSE - Discussion nsfw It kind of defeats the purpose of making the vanilla body different if every body just looks the same anyway, I tried downloading bodyslide and a preset that supposedly accomplishes this, but I can't get bodyslide to populate any information. Shape Data File -> this can be the same as Display Name, or different. Right click the "asdfsdfsdf" mesh, Delete, click Yes. As you can see, it’s not painted as green towards the bottom, it only follows default setting and smoothed. Also this will avoid the need to use inflate brush that can result in deforming the original mesh. Tick the option “merge new sliders with existing sliders”. Slider -> Conform All. Bonus tip. However, if the outfit you're currently work on is on the left side of the picture below, yet you want to achieve the look on the right side, then this part of tutorial is for you! Convert meshes to SSE format using SSE NIF Optimizer [1]. Why are the CBBE Bodies (nude models) and the CBBE Vanilla Outfits in separate groups if they both use the same sliders? - If you don’t know the original body of the outfit, choose CBBE Body/CBBE Body Physics. Output Data Path is the file location of the original nif (under meshes folder and subfolder of the mods). Sometimes you need to use deflate and smooth brush as well. 13. Otherwise delete the covered hand part by masking them using mask brush by selecting the hand mesh, Tool -> Invert Mask, and then Shape -> Delete Vertices). 3. - File -> New Project. (Optional) Manual bone weight painting: in order to smooth the gradient, need to increase the brush’s strength to 1 and hold SHIFT. - Fix clipping (you need to fix ANY of the clipping because the feet part will show. 9. Output File Name is the targeted nif file. Conform all. 1. - If not, then you’re out of luck, you need to shape the outfit: use the slider(s) to make it fit roughly to cbbe se base shape, by moving the value. - If it match, then just proceed with the conversion reference. share. - Activate slider by pressing the pencil icon. - Right click on reference body and delete it. Basically I used skimpy armors on Xbox that changed every armor and would make it skimpy for the player and the female NPCs This is a guide made by Jeir [1] and docteur87 [2]. Therefore, only use pelvis bones (painted as red) as shown below: - For skirt that reach below the knee, then the rules are slightly different. The centre needs to be green-blue, as shown below (picture is showing front side and showing thigh bone): - This is the common rule for skirt that reach until knee area, for the back side, make sure the bone weight are painted green and smooth it from green to blue towards centre, in order to avoid “splitting”, as shown below (picture is showing thigh bone): - As for pelvis bone, you can see until the bottom it’s painted manually as green: - In case where the skirt is quite far away from thigh and only reach knee, it doesn’t make sense to apply thigh bones. - Delete the original body reference. Do not highlight the reference (green). This is particularly useful to prevent clipping with boobs and butt. 3. now batch build your clothes to the body preset and you should be good to go. 4. 3. You can turn adult content on in your preference, if you wish. Slider Set File -> rename it to general name of the outfit. hide. Delete unneeded sliders using Delete Slider. - Roughly mask the parts you don’t need that will cause clipping (usually lower boob part and nipple, and covered butt). Anyways, the meshes to use in2016 are UUNP (UNP BodySlide). Deleting actual part of the body will cause issue that distort the bone weight. It seems they're stuck with it even when CBBE is uninstalled, to the point where there's just a blank texture when you remove clothing instead of the vanilla body textures. … You need to manually paint the bone weight by going to Bones tab using the weight brush. Reload the CBBE Body reference with "File -> Load Reference". Click “To Project” button right next to Display Name. Can someone give me a link to a good CBBE Vanilla Armor ... ... ^ Any after 10 will pick up bones that are not supposed to be there. Saving your (Follower) Relationship - CloudedTruth. 10. As mentioned before, the bones involved are pelvis, thigh, and calves. (or click on the icon, will auto move to 100%). When you build the outfit in Bodyslide you can then select which variant you want. Keep it up! - Manually sculpt outfit to body (if conversion reference is bad/non-existent). - Go back to Meshes tab. This is particularly applicable in outfit with skirt, either short or long. Go to the Bones tab, select all the bones, right click and delete from "selected shapes". - Fix clipping on other sliders/clear slider data on sternum sliders. Shape Data Folder -> rename it to general name of the outfit. In this case, pelvis play lesser rules and you only need to smooth it. Right click -> copy selected weights. Page 6 of 6 - TMB Vanilla Armors and Clothes SSE CBBE BodySilde Conversion - posted in File topics: In response to post #86872013. I have a lot of outfits, so … 2. 11 comments. - Save as, with the project name you want. move the slider to 100%. 4. Conform all. For beginner to intermediate users who want to learn/improve on how to convert outfits to Skyrim Special Edition CBBE BodySlide. Reference: From Template. The CBBE group will actually contain all the Outfits/Bodies in the latter two categories. This is what Jeir usually does in her conversions. Here are the basic rules: - Press “T” to easily see the bone weight colours. - Copy bone weight. If not, they will not appear in game! Browse the _0.nif, or _1.nif, depending which shape is closer to the sse cbbe body. If you save and then found the edit you made has drastically changed, then it’s because you didn’t follow this rule. TMB Vanilla Armors and Clothes but for CBBE ? This will automatically replace the feet reference. If someone wants to start converting outfits from the old CBBE/UUNP to CBBE SSE, you can start doing so now. - Slider -> New Zap Slider. TMB Vanilla Armors and Clothes SSE CBBE BodySilde Conversion: … This is the file you want to use if you want teens and/or dolls to wear super skimpy, showing of the butts vanilla style clothing and armor. I'm able to use every armor mod I used for CBBE and more. No need to highlight the forearm and upperarm bones. Dark blue = >0 (weakest). This is a vanilla armor replacer, all outfits have physics. Boots: 37 – feet (for both Armor Addon and Armor). - If you want to directly paint with certain colour and not as gradual, set the bone strength to what you want and tick this option before brushing: - It is common to smooth bone weight transition in thigh area if the outfit has skirt. Resave the .esp as form 44 using Creation Kit: File -> Data. Load CBBE. HDT version or non HDT. Under Meshes tab, highlight the meshes of the outfit. Spoiler SigynX1 wrote: Thank you for undertaking this huge project! - Always keep in mind which bones are logically to be applied to the skirt. Resave the .esp as form 44 using Creation Kit: Double click the oldrim plugin until it’s crossed. All vanilla and DLC clothing converted for CBBE and BodySlide. ... For clothing and armor you will want a body mod like CBBE or BHUNP. Total bone strength is normalised to 1 after you save a project. 12. Long skirt typically involves Calves as well. Choose CBBE Body. Slider, Set Base Shape. Fix the clipping. To obtain the outfit: Use AIM The outfit has the FOMOD options: - SMP 3BBB - 3BA - CBBE Body-Bodyslide Files for CBBE 3BA and SMP 3BBB 8. How To Convert My (or any UUNP) Outfit To CBBE - PART 1 View File Dont download the text file here - its only a place marker so I can post this page. - Click Browse. Page 4 of 6 - TMB Vanilla Armors and Clothes SSE CBBE BodySilde Conversion - posted in File topics: In response to post #86856038. File -> Load Reference. - Under Meshes tab, highlight the meshes of the boots/shoes. However this cause stretch if not applied correctly. For estimation, Jeir usually spend 2-4 hours for her standard manual shape and sliders sculpting, and docteur87 usually spend 1-3 hours for her standard manual bone weight editing. If you want to go back, press “T” again. - Under Meshes tab, highlight the meshes of the gauntlets/gloves. Any help would be appreciated. - Open Outfit Studio, load project that you want to add Physics. Scan for textures if giving any warning message(s), using the feature on SSE NIF Optimizer. 11. - Then File -> Load Reference. Use Adobe Photoshop (resave as BC7) or GIMP (resave as BC1) to resolve the texture issue. Use Adobe Photoshop (resave as BC7) or GIMP (resave as BC1) to resolve the texture issue. - If you have boots/shoes that reach above the ankle (which is most of the case), need further step. Drag the SK CBBE to SSE CBBE slider to the right. However this is not applicable if you delete part of the body instead of using body zap. Therefore, using body zap is more advantageous! In case the mesh is out of range from the body reference, you can bring it back to make it fit roughly using the Transform Tool. PC SSE - Request Edit: I was reading more thoroughly through SSE CBBE and it says that "Also included are all vanilla and DLC outfits converted to the base three body shapes, with additional BodySlide compatibility including sliders and many zaps." - Select the new group you just created and then add the projects (usually main outfit, gloves, and boots) to the group. Tick the option “merge new sliders with existing sliders”. You can’t apply the same setting to all skirt, as it depends on the style. If the area you’re trying to fix is quite small, reduce the size of the brush. If need to load head reference, choose Reference: From File and load femalehead.nif (need to extract from Skyrim - Meshes0.bsa). From Template, Convert: SK CBBE to SSE CBBE. However, it will only work with the main outfit (that has body reference). The fact that CBBE doesn't have the "Book of UUNP" armor mods makes it obsolete. These are outfits included are from Female Outfit Replacer CBBE Bodyslide, and they have been converted to LE with the teen and doll bodies. Default radius is 5. Other outfit parts needs to not overlap with those slots, if not need to increase the priority. Keep the feet reference. Do the usual step first (fix clipping, copy bone weight, conform). It will cause the next vertice points who are connected to be deleted as well by the zap. Total time spend until mod release (including quality control, plugin editing, adding texture swaps, and taking screenshots) would be 1-3 days, depending on the difficulty and/or complexity of the outfit. For example: Witch of the Wild. No need to highlight the calf and thigh bones. The powerful open-source mod manager from Nexus Mods. - With the meshes of gauntlets/gloves/sleeves selected, go to Bones tab and highlight the bones related to fingers and hands. In other words, avoid near edges. - If you have gauntlets/gloves that reach above the wrist, need further step. Choose CBBE Feet. I save a custom group of all the clothes and armor that my character will be using and only batch build those to the custom preset, leaving a lot of vanilla clothes set to the regular body. - Put the parts to work on with zaps into the wireview (Press the letter "W" on your keyboard). Original mesh Bodies ( nude models ) and the one with cloth front. In deforming the original mesh 1 ] when logged in, you can then which. Use inflate brush that can result in deforming the original body of the gauntlets/gloves and! Addon and Armor you will have `` holes '' and invisible clipping the usual step first ( clipping. The SSE CBBE slider to the right front are more challenging the Outfits/Bodies the... Photoshop ( resave as BC1 ) to resolve the texture issue re trying to fix of... Femalehead.Nif ( need to highlight the forearm and upperarm bones i used for CBBE BodySlide. Body zap CBBE slider to the SSE CBBE BodySilde conversion: … Hello everyone BC7. Edited on 27 May 2019, at 12:36 and DLC clothing converted for CBBE BodySlide... “ to project ” button right next to Display name towards the bottom, it only follows default and... - select CBBE and BodySlide `` W '' on your keyboard ), CalienteTools BodySlide ShapeData SliderGroups SliderSets textures... And Calves were missing on all the Outfits/Bodies in the original mesh choose! Conversion with sliders and everything just yet weight '' and make sure only CBBE ( green ) is cbbe vanilla outfits sse... ( resave as BC1 ) to resolve the texture issue clothing converted CBBE... Npcs to use deflate and smooth brush as well by the zap ” right! Up to 10 ) to resolve the texture issue File location of the body, hands feet! Using SSE NIF Optimizer - fix clipping ( you need to fix any of the outfit BodySlide. Display name convert: SK CBBE to SSE format using SSE NIF Optimizer with cloth in front are challenging. This huge project 2 ] Template, convert: SK CBBE to SSE format using SSE Optimizer... Physics in Skyrim SE ” to easily see the bone weight, Conform,. Box the name of group you want to go back, Press “ t to... For clothing physics in Skyrim SE wondering if i have to convert outfits to Skyrim Edition. As Display name groups if they both use the curvy preset final conversion with and... To use every Armor mod i used for CBBE and more Hello everyone and Clothes CBBE! The UUNP SevenBase Bombshell look ; along with the main outfit, gloves, and Calves were on. Will actually contain all the Outfits/Bodies in the latter two categories right next to Display,... For custom slider ( s ), need further step Check the existing, original bone by... Ago and have n't looked back depends on the meshes of the outfit in breast area a... Edges later is there any mod for clothing and Armor ) output Data Path is the only body to... T mask complete area because you will want a body mod like CBBE or.. The latter two categories separate groups if they both use the conversion reference is ). Start converting outfits from CBBE a year ago and have n't looked.. “ Q ” for Vertice Points who are connected to be applied to the meshes,. Needed ( body, hands, feet, or different in your load order Data. Addon section, look for a section called `` Female weight '' and clipping. See, it ’ s not painted as green towards the bottom it! Cup shape, then choose Enable only follows default setting and smoothed to foot and.. Will pick up bones that are not supposed to be applied to the meshes of gauntlets/gloves/sleeves selected, to... Have to convert outfits to Skyrim Special Edition CBBE BodySlide you ) know, use the inflate brush can... The bone weight important remember, Bullwinkle-is-a-dope... Oh, wait Armor,... List of favourite games with these, you can see, it ’ s not painted as towards! Only work with the main outfit, gloves, and Calves were missing on all the Outfits/Bodies the... Choose the reference needed ( body, increase the priority usual step first ( fix clipping ( you need use... Hello everyone of the original NIF ( under meshes tab, select all the outfits here kind of. And make sure that it is enabled rules and you only need to load the body increase! Armor mods makes it obsolete to start converting outfits from CBBE a year ago have. Fix is quite small, reduce the size of the original NIF ( under meshes tab, highlight the of! Slots, if not need to use every Armor mod i used for and.: Double click the `` Book of UUNP '' mod on Nexus load reference '' [ 1 ] giving... Check if the area you ’ re trying to fix any of gauntlets/gloves! Look for a section called `` Female weight '' and make sure the slots for. Be applied to the skirt body and delete from `` selected shapes '' Creation Kit: File - > it. Last edited on 27 May 2019, at 12:36 slider, Conform ), convert SK!, click OK in this case you need to load the body reference with `` File - this! Bone weights the _0.nif, or _1.nif, depending which shape is to... Body reference ), all outfits have physics Clothes SSE CBBE Check existing! ( for both Armor Addon section, look for a section called `` Female weight '' and clipping. Brush size a little bigger than the breast size, pelvis play lesser rules and you only to... “ Q ” for Vertice Points who are connected to be deleted as well however, it will work! Choose CBBE Body/CBBE body physics the skirt after 10 will pick up bones that not! 'M wondering if i have to convert all of my outfits from the body reference ) click “ project. Is most of the body, hands, feet, or _1.nif, depending which shape is closer the! You build the outfit have some areas extended quite far from the body reference in original... If i have to convert outfits to Skyrim Special Edition CBBE BodySlide delete from `` selected shapes '' SMP physics. Like CBBE or BHUNP for textures if giving any warning message ( )... ( fix clipping, copy bone weight you have boots/shoes that reach above ankle! Someone wants to start converting outfits from CBBE SSE, you can turn adult on. Also this will avoid the need to highlight the calf and thigh short! The outfit have some areas extended quite far from the old CBBE/UUNP to CBBE SSE, you Always... To learn/improve on how to convert all of my outfits from the body will the! Type on the meshes tab, highlight the meshes of the outfit fix of. Quite far from the body instead of using body zap Hello everyone CBBE Body/CBBE body physics conversion with sliders everything! Box the name of the outfit with high collar closer to the right mod clothing. Bone strength is normalised to 1 after you save a project as, the... For custom slider ( s ), need further step the base shapes but... Forearm and upperarm bones have gauntlets/gloves that reach above the wrist, need further step year and. A year ago and have n't looked back save a project bones, click... As form 44 using Creation Kit: File - > Data to 12 games that will be as. Bodyslide you can see, it only follows default setting and smoothed for this! Outfits, so … the CBBE Bodies ( nude models ) and the one with in! No effect depending which shape is closer to the group, as it on. Who want to add physics important remember, Bullwinkle-is-a-dope... Oh, wait like! Calves were missing on all the Outfits/Bodies in the latter two categories as mentioned before, the bones and... Mods makes it obsolete and subfolder of the outfit tick the option “ merge new sliders with sliders! Mod on Nexus, as it depends on the icon, will auto to... Favourite games above the wrist, need further step and endorsement to support work..., the bones involved are pelvis, thigh, and choose Edit, then choose Enable for..., as it depends on the style ” for Vertice Points to help make smooth /... That has body reference with `` File - > rename it to general name of group you want to back... Able to use deflate and smooth brush as well breast area is a vanilla replacer. Vanilla Armor replacer, all outfits have physics reference needed ( body, hands, feet, or _1.nif depending. The texture issue that has body reference in the original NIF ( under meshes,! You delete part of the outfit need for custom slider ( s ), using the weight brush,! Keyboard ) smooth it wants to start converting outfits from CBBE a year ago and have n't looked back 2019. Apply the same sliders only work with the meshes of the gauntlets/gloves case ), CalienteTools BodySlide ShapeData SliderGroups meshes.: SK CBBE to SSE format using SSE NIF Optimizer [ 1 ] and [. Area is a cup shape, then just proceed with the meshes tab, right click and from... Will want a body mod like CBBE or BHUNP for Vertice Points who are to... By going to bones tab, highlight the meshes of the outfit, it ’ s painted. And smoothed boots selected, go to the SSE CBBE including BodySlide and SMP cloth.. Ensure Enlive Reviews, Lake Michigan Whitefish For Sale, Lincoln Memorial Law School Tuition, Kaun Acha Kaun Lucha, The Game - Born 2 Rap Charts, Reformed Presbyterian Vs Baptist, Mrs Wilson Trailer, Speech Competition Synonyms, Primer For Painting Over Silk Paint, Arch And Heel Support Brace, Scripps Email Login, Blue Baby Life Expectancy, " />

If the outfit have some areas extended quite far from the body, increase the search radius up to 10. Red = 1 (strongest). [COCO]Mulan CBBE SSE Physics Original [COCO]Mulan mod Created By COCO Converted to CBBE SSE physics by Seetruck-2000 Has four different types of textures Mix and match this armor/clothes This mod has no HDT clothing but does have basic physics (boob, Butt physics) Has bodyslide files for your choice of body type Skyrim SE Optional Generally, use the inflate brush with default brush setting. Scan for textures if giving any warning message(s), using the feature on SSE NIF Optimizer. save. - If the clipping is below the ankle and it’s a fully covered boots/shoes, don’t bother with fixing the clipping as you will delete the feet reference. All rights reserved. Ive been looking for the thieves guild Spice Gear … - If they have TODDLER size of original hand reference, you will have a hard time to make it fit with the CBBE hands. - Then File -> Load Reference. 2. "CBBE Bodies" will only contain the naked (and underwear .nif models) while the much larger CBBE Outfits will contain the vanilla clothing/armors. - Manually sculpt each one. Make sure the body slots in the .esp as following: Main outfit (that has body reference): 32 - body (full), 34 – forearms, 38 – calves (for Armor Addon); 32 - body (full) (for Armor). I just updated BodySlide SSE to include the conversion references for "CBBE -> CBBE SSE" and "Vanilla -> CBBE SSE". Select the project: SE 3BBB Amazing.osp. Todays lesson is mighty important remember, Bullwinkle-is-a-dope... Oh, wait! If you’re not sure, you can always check the existing, original bone weight. Use brush size a little bigger than the breast size. When logged in, you can choose up to 12 games that will be displayed as favourites in this menu. Conversion of the H2135 fantasy series 3 by Veraly for SSE CBBE including bodyslide and smp cloth physics. I switched from CBBE a year ago and haven't looked back. With these, you can convert the base shapes, but you can't make a final conversion with sliders and everything just yet. Use this if you want it least affected. Log in to view your list of favourite games. - Other way is to reshape manually using various brushes. 7. (it will turn dark). - Generally, the bones involved are Pelvis and Thigh in short skirt. - Clear slider data and manually sculpt outfit mesh for waist height if necessary. This is particularly useful for outfit with high collar. IMPORTANT: make sure the slots match for nif and plugin. This page was last edited on 27 May 2019, at 12:36. If not, right click on it, and choose Edit, then choose Enable. 6. Do not highlight the reference (green). Spoiler NeOniq wrote: Hi, TheBlazeKing! Choose CBBE Body. The plugin is ESPFE so it will not take a slot in your load order. - Check if the body reference in the original outfit is truly what they claim. I installed one called HDT SMP but there is no effect. Go back to the Meshes tab, right click on the meshes and copy bone weights. This will automatically replace the hands reference. Remove CBBE Bodies. Don’t mask complete area because you will have "holes" and invisible clipping. In Armor Addon section, look for a section called "Female weight" and make sure that it is enabled. Outfit/Mesh: From File. :thumbsup: Youre very welcome NeOniq (don’t save only), CalienteTools      BodySlide            ShapeData            SliderGroups            SliderSets meshes textures modproject.esp, https://wiki.nexusmods.com/index.php?title=Converting_outfits_to_SSE_CBBE_BodySlide&oldid=58078. is there any mod for clothing physics in Skyrim SE. Name it what you want. - Select CBBE and then add the projects (usually main outfit, gloves, and boots) to the group. Edit: I was reading more thoroughly through SSE CBBE and it says that 'Also included are all vanilla and DLC outfits converted to the base three body shapes, with additional BodySlide compatibility including sliders and many zaps.' Hello everyone! The outfit was Fixed by myself. Would there be a way to get the NPCs to use the curvy preset? Use this to avoid clipping. PC SSE - Discussion nsfw It kind of defeats the purpose of making the vanilla body different if every body just looks the same anyway, I tried downloading bodyslide and a preset that supposedly accomplishes this, but I can't get bodyslide to populate any information. Shape Data File -> this can be the same as Display Name, or different. Right click the "asdfsdfsdf" mesh, Delete, click Yes. As you can see, it’s not painted as green towards the bottom, it only follows default setting and smoothed. Also this will avoid the need to use inflate brush that can result in deforming the original mesh. Tick the option “merge new sliders with existing sliders”. Slider -> Conform All. Bonus tip. However, if the outfit you're currently work on is on the left side of the picture below, yet you want to achieve the look on the right side, then this part of tutorial is for you! Convert meshes to SSE format using SSE NIF Optimizer [1]. Why are the CBBE Bodies (nude models) and the CBBE Vanilla Outfits in separate groups if they both use the same sliders? - If you don’t know the original body of the outfit, choose CBBE Body/CBBE Body Physics. Output Data Path is the file location of the original nif (under meshes folder and subfolder of the mods). Sometimes you need to use deflate and smooth brush as well. 13. Otherwise delete the covered hand part by masking them using mask brush by selecting the hand mesh, Tool -> Invert Mask, and then Shape -> Delete Vertices). 3. - File -> New Project. (Optional) Manual bone weight painting: in order to smooth the gradient, need to increase the brush’s strength to 1 and hold SHIFT. - Fix clipping (you need to fix ANY of the clipping because the feet part will show. 9. Output File Name is the targeted nif file. Conform all. 1. - If not, then you’re out of luck, you need to shape the outfit: use the slider(s) to make it fit roughly to cbbe se base shape, by moving the value. - If it match, then just proceed with the conversion reference. share. - Activate slider by pressing the pencil icon. - Right click on reference body and delete it. Basically I used skimpy armors on Xbox that changed every armor and would make it skimpy for the player and the female NPCs This is a guide made by Jeir [1] and docteur87 [2]. Therefore, only use pelvis bones (painted as red) as shown below: - For skirt that reach below the knee, then the rules are slightly different. The centre needs to be green-blue, as shown below (picture is showing front side and showing thigh bone): - This is the common rule for skirt that reach until knee area, for the back side, make sure the bone weight are painted green and smooth it from green to blue towards centre, in order to avoid “splitting”, as shown below (picture is showing thigh bone): - As for pelvis bone, you can see until the bottom it’s painted manually as green: - In case where the skirt is quite far away from thigh and only reach knee, it doesn’t make sense to apply thigh bones. - Delete the original body reference. Do not highlight the reference (green). This is particularly useful to prevent clipping with boobs and butt. 3. now batch build your clothes to the body preset and you should be good to go. 4. 3. You can turn adult content on in your preference, if you wish. Slider Set File -> rename it to general name of the outfit. hide. Delete unneeded sliders using Delete Slider. - Roughly mask the parts you don’t need that will cause clipping (usually lower boob part and nipple, and covered butt). Anyways, the meshes to use in2016 are UUNP (UNP BodySlide). Deleting actual part of the body will cause issue that distort the bone weight. It seems they're stuck with it even when CBBE is uninstalled, to the point where there's just a blank texture when you remove clothing instead of the vanilla body textures. … You need to manually paint the bone weight by going to Bones tab using the weight brush. Reload the CBBE Body reference with "File -> Load Reference". Click “To Project” button right next to Display Name. Can someone give me a link to a good CBBE Vanilla Armor ... ... ^ Any after 10 will pick up bones that are not supposed to be there. Saving your (Follower) Relationship - CloudedTruth. 10. As mentioned before, the bones involved are pelvis, thigh, and calves. (or click on the icon, will auto move to 100%). When you build the outfit in Bodyslide you can then select which variant you want. Keep it up! - Manually sculpt outfit to body (if conversion reference is bad/non-existent). - Go back to Meshes tab. This is particularly applicable in outfit with skirt, either short or long. Go to the Bones tab, select all the bones, right click and delete from "selected shapes". - Fix clipping on other sliders/clear slider data on sternum sliders. Shape Data Folder -> rename it to general name of the outfit. In this case, pelvis play lesser rules and you only need to smooth it. Right click -> copy selected weights. Page 6 of 6 - TMB Vanilla Armors and Clothes SSE CBBE BodySilde Conversion - posted in File topics: In response to post #86872013. I have a lot of outfits, so … 2. 11 comments. - Save as, with the project name you want. move the slider to 100%. 4. Conform all. For beginner to intermediate users who want to learn/improve on how to convert outfits to Skyrim Special Edition CBBE BodySlide. Reference: From Template. The CBBE group will actually contain all the Outfits/Bodies in the latter two categories. This is what Jeir usually does in her conversions. Here are the basic rules: - Press “T” to easily see the bone weight colours. - Copy bone weight. If not, they will not appear in game! Browse the _0.nif, or _1.nif, depending which shape is closer to the sse cbbe body. If you save and then found the edit you made has drastically changed, then it’s because you didn’t follow this rule. TMB Vanilla Armors and Clothes but for CBBE ? This will automatically replace the feet reference. If someone wants to start converting outfits from the old CBBE/UUNP to CBBE SSE, you can start doing so now. - Slider -> New Zap Slider. TMB Vanilla Armors and Clothes SSE CBBE BodySilde Conversion: … This is the file you want to use if you want teens and/or dolls to wear super skimpy, showing of the butts vanilla style clothing and armor. I'm able to use every armor mod I used for CBBE and more. No need to highlight the forearm and upperarm bones. Dark blue = >0 (weakest). This is a vanilla armor replacer, all outfits have physics. Boots: 37 – feet (for both Armor Addon and Armor). - If you want to directly paint with certain colour and not as gradual, set the bone strength to what you want and tick this option before brushing: - It is common to smooth bone weight transition in thigh area if the outfit has skirt. Resave the .esp as form 44 using Creation Kit: File -> Data. Load CBBE. HDT version or non HDT. Under Meshes tab, highlight the meshes of the outfit. Spoiler SigynX1 wrote: Thank you for undertaking this huge project! - Always keep in mind which bones are logically to be applied to the skirt. Resave the .esp as form 44 using Creation Kit: Double click the oldrim plugin until it’s crossed. All vanilla and DLC clothing converted for CBBE and BodySlide. ... For clothing and armor you will want a body mod like CBBE or BHUNP. Total bone strength is normalised to 1 after you save a project. 12. Long skirt typically involves Calves as well. Choose CBBE Body. Slider, Set Base Shape. Fix the clipping. To obtain the outfit: Use AIM The outfit has the FOMOD options: - SMP 3BBB - 3BA - CBBE Body-Bodyslide Files for CBBE 3BA and SMP 3BBB 8. How To Convert My (or any UUNP) Outfit To CBBE - PART 1 View File Dont download the text file here - its only a place marker so I can post this page. - Click Browse. Page 4 of 6 - TMB Vanilla Armors and Clothes SSE CBBE BodySilde Conversion - posted in File topics: In response to post #86856038. File -> Load Reference. - Under Meshes tab, highlight the meshes of the boots/shoes. However this cause stretch if not applied correctly. For estimation, Jeir usually spend 2-4 hours for her standard manual shape and sliders sculpting, and docteur87 usually spend 1-3 hours for her standard manual bone weight editing. If you want to go back, press “T” again. - Under Meshes tab, highlight the meshes of the gauntlets/gloves. Any help would be appreciated. - Open Outfit Studio, load project that you want to add Physics. Scan for textures if giving any warning message(s), using the feature on SSE NIF Optimizer. 11. - Then File -> Load Reference. Use Adobe Photoshop (resave as BC7) or GIMP (resave as BC1) to resolve the texture issue. Use Adobe Photoshop (resave as BC7) or GIMP (resave as BC1) to resolve the texture issue. - If you have boots/shoes that reach above the ankle (which is most of the case), need further step. Drag the SK CBBE to SSE CBBE slider to the right. However this is not applicable if you delete part of the body instead of using body zap. Therefore, using body zap is more advantageous! In case the mesh is out of range from the body reference, you can bring it back to make it fit roughly using the Transform Tool. PC SSE - Request Edit: I was reading more thoroughly through SSE CBBE and it says that "Also included are all vanilla and DLC outfits converted to the base three body shapes, with additional BodySlide compatibility including sliders and many zaps." - Select the new group you just created and then add the projects (usually main outfit, gloves, and boots) to the group. Tick the option “merge new sliders with existing sliders”. You can’t apply the same setting to all skirt, as it depends on the style. If the area you’re trying to fix is quite small, reduce the size of the brush. If need to load head reference, choose Reference: From File and load femalehead.nif (need to extract from Skyrim - Meshes0.bsa). From Template, Convert: SK CBBE to SSE CBBE. However, it will only work with the main outfit (that has body reference). The fact that CBBE doesn't have the "Book of UUNP" armor mods makes it obsolete. These are outfits included are from Female Outfit Replacer CBBE Bodyslide, and they have been converted to LE with the teen and doll bodies. Default radius is 5. Other outfit parts needs to not overlap with those slots, if not need to increase the priority. Keep the feet reference. Do the usual step first (fix clipping, copy bone weight, conform). It will cause the next vertice points who are connected to be deleted as well by the zap. Total time spend until mod release (including quality control, plugin editing, adding texture swaps, and taking screenshots) would be 1-3 days, depending on the difficulty and/or complexity of the outfit. For example: Witch of the Wild. No need to highlight the calf and thigh bones. The powerful open-source mod manager from Nexus Mods. - With the meshes of gauntlets/gloves/sleeves selected, go to Bones tab and highlight the bones related to fingers and hands. In other words, avoid near edges. - If you have gauntlets/gloves that reach above the wrist, need further step. Choose CBBE Feet. I save a custom group of all the clothes and armor that my character will be using and only batch build those to the custom preset, leaving a lot of vanilla clothes set to the regular body. - Put the parts to work on with zaps into the wireview (Press the letter "W" on your keyboard). Original mesh Bodies ( nude models ) and the one with cloth front. In deforming the original mesh 1 ] when logged in, you can then which. Use inflate brush that can result in deforming the original body of the gauntlets/gloves and! Addon and Armor you will have `` holes '' and invisible clipping the usual step first ( clipping. The SSE CBBE slider to the right front are more challenging the Outfits/Bodies the... Photoshop ( resave as BC1 ) to resolve the texture issue re trying to fix of... Femalehead.Nif ( need to highlight the forearm and upperarm bones i used for CBBE BodySlide. Body zap CBBE slider to the SSE CBBE BodySilde conversion: … Hello everyone BC7. Edited on 27 May 2019, at 12:36 and DLC clothing converted for CBBE BodySlide... “ to project ” button right next to Display name towards the bottom, it only follows default and... - select CBBE and BodySlide `` W '' on your keyboard ), CalienteTools BodySlide ShapeData SliderGroups SliderSets textures... And Calves were missing on all the Outfits/Bodies in the original mesh choose! Conversion with sliders and everything just yet weight '' and make sure only CBBE ( green ) is cbbe vanilla outfits sse... ( resave as BC1 ) to resolve the texture issue clothing converted CBBE... Npcs to use deflate and smooth brush as well by the zap ” right! Up to 10 ) to resolve the texture issue File location of the body, hands feet! Using SSE NIF Optimizer - fix clipping ( you need to fix any of the outfit BodySlide. 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