Once inside the tomb you will have to face Sith Lords and generals. Use your defensive force powers to protect you from his onslaught. The culprit is Jorran and can be found in the Enclave Sublevel. When you enter the thrown room, if you have the battle meditation force power you can use it to rally the troops against the royal guards. Your old friend Kavar is in the throne room as the last line of defense. I see that everything is rendering poorly, that there are streaks of strange colors across my screen, and it is incredibly slow. Recommended to you based on your activity and what's popular • Feedback After defeating them, walk into the central terminal and chose to replace core module C. Its time to head north through a barrier where you will face a group of dark Jedi apprentices. If you’ve met all of the Jedi Masters and completed the attack or defense on Khoonda then you can enter the Jedi Enclave at #6. Neutral or, 2 medium DSP opportunities and 2 low DSP opportunities, but you must fail 1 lie to get all 4. Continue up the sky ramp into another group of officers. 3) Salvager Camp – The Salvagers have been going into the Enclave Sublevel looking for items. Kill the Laigrek in the area and let him out of the room. After defeating them, walk into the central terminal and chose to replace core module C. Its time to head north through a barrier where you will face a group of dark Jedi apprentices. Be sure to bask in the power of the dark side next to the terminal and earn some new powers. The powerful force powers of Visas will come in handy for this battle. At the Sith camp to the right of the space craft, use the console to run a program that turns the droids and turrets against the Sith. This starts in mined tunnels just outside of the camp. The correct entries are: You receive lightsaber components for solving the riddle. The mercenary leader waits for you outside of the cave and asks for help with his attack on Khoonda. She will give you a key card that provides access to all of the locked doors in the building. Die Flora auf Dantooine hat sich im Laufe der Jahrtausende an das örtliche Klima angepasst. When logged in, you can choose up to 12 games that will be displayed as favourites in this menu. In addition, there is now a shot of Nihilus' ship before the scene with him and Tobin. Use the security skill to compromise this entrance and loot the room inside. The sub basement of the enclave is shaped like a square with many corridors and closets. Star Wars: Knights of the Old Republic II – The Sith Lords is a role-playing video game developed by Obsidian Entertainment and published by LucasArts.It is the sequel to BioWare's Star Wars: Knights of the Old Republic and was released for the Xbox on December 6, 2004, for Microsoft Windows on February 8, 2005, and OS X and Linux on July 21, 2015. 6) Adum Larp, Merchant – This Rodian was a merchant selling weaponry in the first Knights of the Old Republic game. You’ll have to fight with them and then Vrook. close. Here you can bask in the power of the Dark Side in order to learn new dark force powers. The correct entries are:Multiply, Subtract, Add, MultiplyYou receive lightsaber components for solving the riddle. In one of the droids you find a condenser that belongs to Akkere, the merchant outside of the base. Return to Azkul and tell him you are ready for the invasion. He has some Jedi items for sale as well. Choose to listen to his tales of the power of the dark side. She will give you a key card that provides access to all of the locked doors in the building. Once inside the palace you will face Dark Jedi Apprentices. Check the area to the left and right of the tomb entrance to find alcoves containing items. He sends waves of droids at you along with the royal guards. If you speak kindly to him he’ll tell you about hiw wife and children. Speak to a man named Nallek here and he will seek a confrontation. There is a Drexl Larva guarding the throne room. 12) Storage Area – Lots of random items. Onderon Part 2 really reveals the sith and Korriban is a great final way to begin the final part of the game. You can repair these droids and have them battle the creatures that lay in wait ahead. He’s been taking parts to sell in his shop. There are Sith guarding the northern hallway and royal guards to the south. Dantooine: Side Quests. Just make sure to keep healing and using medpacks and soon his health will drain to nothing. Also, if you've killed the kinrath in the crystal cave, speak with Zherron for the reward. 3) Entrance to Khoonda Administrative Center. 4) Dead Salvager – The second body you recover will have a Will on it. You can return for a reward of 2,000 credits. 5) Droid Bay & Workbench – You can repair the droids and send them out to patrol the corridors. You will need to seek permission from these authors before you can use their assets; Upload permission You are not allowed to upload this file to other sites under any circumstances; Modification permission You must get permission from me before you are allowed to modify my files … Speak to Daarla the grey haired woman amongst the mercenaries to collect the reward for finding the dead bodies inside the enclave. Along the western wall of this area you will run into a man named Saedhe. Take the path leading to the southeast first. A woman named Daraala sells some useful Jedi artefacts and will give you a quest to bring dead bodies up from the enclave sub level. Group lightning attacks will take them down quickly. Pick up the supplies scattered around camp, and make a dash for the second power generator in the northwest. Search the corpses to find a double bladed light. I fight the hounds, and eventually the game will crash, no matter what I do. Using an expert droid, set the turrets to attack friendlies to earn dark side points. This doesn't make them difficult, but they will take longer to die than the fodder on the fields of Dantooine. He is investigating a crash site and offers you 1000 credits for every piece of equipment you find that helps him. Force lightning works well against the three enemies. Forget about the caves for now and instead walk north towards one of the two openings to the enclave courtyard. The Galactic Republic was on the verge of collapse during that period and could not offer anything to some backwater planet in the Outer Rim Territories, having lost any interest in it without the Jedi. For the Light Side defeat the Mercenaries and “rescue” Vrook. He is investigating a crash site and offers you 1000 credits for every piece of equipment you find that helps him. As you approach the Enclave there is a dead end path to the south that leads to a battle against a group of kath hounds. Star Wars: Knights of the Old Republic II by Scorchy ‹ Part #22 Part #24 › Return to LP Index. She will ask you to investigate the Jedi Enclave on the planet and you are allowed to keep any of the relics found on the site. First, disable all of the mines on the eastern and western sides of the building. The general offers his thanks and you return to Dxun. Speak to a man named Nallek here and he will seek a confrontation. At the top of the second ramp is the entrance to the palace. Before entering the Enclave sublevel you will run into a salvager's camp. On the way through the hall, be sure to break into the museum and take the Jedi artefacts on display. The Crystal Cave on the planet of Dantooine had been burrowed by its non-sentient inhabitants, the kinrath, a species of poisonous arachnoids. You’ll also meet Tarn here who will run away if he sees your lightsaber. Use the persuade command to increase your reward for the battle. In the south eastern wing of the building across from the militia headquarters there is a control panel that can now be accessed. When you first enter to the caves, head towards the western paths. This doesn't make them difficult, but they will take longer to die than the fodder on the fields of Dantooine. Deep in the caves you come upon a mercenary encampment and a crystal chamber. Midway through the battle Kreia will inform you that it is better to go on the defensive and outlast Vrook. Search Vrook's corpse for some lightsabre upgrades and then leave the planet. 2) Jorran, Trapped Salvager – Once you’ve cleared the area of Laigreks you can tell him that the coast is clear and he’ll leave his hideout. Disable his terminal and the door in the center of the area will swing open. Enter the rear door to the base. ... Curtis1973 - Textures from his " Dantooine and Korriban High Resolution " mod were used as a base for this upscale. As you return to the central room, Sith troopers and bomas will charge towards you. Once in this area, travel to the east to find a mercenary camp. Group lightning attacks will take them down quickly. Please answer Soon!, Star Wars Knights of the Old Republic II: The Sith Lords Questions and answers, Xbox It is now time to return to the mercenary Azkul and begin the assault on the base. First, travel to the left where you will face elite troopers and more apprentices. Next, walk through the main entrance of the building labeled as the "Khoonda". A normal day on Dantooine lasted 25 standard hours, and a local year lasted 378 local days. As you are leaving the Enclave Sublevel you’ll be confronted by Gerevick. Use your defensive force powers to protect you from his onslaught. Be sure to set the terminal to explode in enough time that you can avoid the blast. 6) Adum Larp, Merchant – This Rodian was a merchant selling weaponry in the first Knights of the Old Republic game. Next, walk inside and speak with Terena Adare. The lightsaber attacks can be devastating, make sure to keep your party healthy with generous use of med packs. For the Dark Side you can tell the Mercenaries you want him dead. Along the western wall of this area you will run into a man named Saedhe. 7) Disciple – This man is working for the Jedi and has lots of information about Vrook and the other lost Jedi. 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